Spells are magic projectiles created from the combination and consumption of Runes. Runes may be held and consumed from the inventory or stored in a Rune Pouch which allows them to be equipped in the quiver/ammunition slot.
The spells outlined in the table below are a few high level spells that provide great damage output and survivability in multiplayer boss fights.
Primary DPS spell at high enrage Telos or when using the Ancient Spellbook.
DPS spell that also stops a creature moving (Useful for boss minions).
Used to bypass certain mechanics at bosses by intercepting someone. Use with barricade to protect both team members.
Nullifies the next melee, magic, ranged or soft-typeless hit the player takes. Requires 290,000 Produce Ponts at Livid Farm to unlock.
Redirects 75% of an attacks' damage dealt to nearby team members back to the attacker.
Used to replace other 50% damage reduction defensives at bosses such as Telos.
Vulnerability should be applied when using magic to cause the target to take an additional 10% damage from all attacks.
Allows you to cast a spell out of a different spellbook for the next two minutes. Use where a dfferent spellbook may be required.
Lunar and Ancient