Ability Codices

Introduction

There are many powerful abilities that can be unlocked outside of the regular abilities which are unlocked through skill levels. These are commonly unlocked through boss drops and minigames. These abilities are hidden from the ability menus. When unlocked, they are added to the abilities pages, or replace older versions of abilities for the stronger version.

Mazcab Abilities

Mazcab abilities are the most important abilities to unlock. They are unlocked through the use of a Mazcab Ability Codex, which can be bought from the G.E or obtained by killing Beastmaster Durzag and Yakamaru. One codex is consumed to unlock one ability.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Corruption Shot

  • High

  • Ranged

  • A powerful ranged bleed attack.

  • Corruption Blast

  • High

  • Magic

  • A powerful magic bleed attack.

  • Onslaught

  • High

  • Constitution

  • An extremely powerful ability which channels a players adrenaline and then health into large amounts of damage, with a damage cap of 30,000.

  • Storm Shards

    Shatter

  • Low

  • Constitution

  • Stacks damage onto a target, which is then triggered to deal the damage when activating the Shatter ability. These abilities are unlcoked with a single codex together.

  • Shattered Worlds Abilities

    Shattered Worlds abilities are the second most important codex abilities to unlock. They can be obtained weekly through the Shattered Worlds challenges. Each Ability cost’s 63,000,000 Shattered Anima, while the Sigil abilities cost 90,000,000 Shattered Anima.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Greater Dazing Shot

    Salt the Wound

  • High

  • Ranged

  • Upgrades Dazing Shot to apply puncture damage, which is then applied when the Salt the Wound threshold ability is activated. Greater Dazing Shot is unlocked when purchasing Salt the Wound.

  • Bladed Dive

  • High

  • Attack

  • The melee equivelant of Surge and Escape that also deals damage to a target.

  • Kuradal's Favour

  • Moderate

  • Constitution

  • When activated (for 30 seconds), all monsters killed in Kuradal's Dungeon will instantly respawn, but will not drop loot.

  • Aggression

  • Low

  • Defence

  • When active, up to 8 monsters in a 5 tile radius of the player will become aggressive and attack the player, helping make Slayer more AFK.

  • Slayer's Insight

  • Low

  • Constitution

  • When activated (for 30 seconds), all slayer XP is increased by 10%.

  • Player Crafted Codices

    The Sigil abilities below are crafted by the player. Limitless is created by combining 2,000 Vital Sparks. The Slayer abilities are created through level 88 Invention, and require the blueprint(s) to be purchased for 100,000 Dungeoneering Tokens.

    For the slayer abilities, they are best used during Sunshine and Death’s swiftness for ranged and magic. However, when used in melee they are best used alongside the ZGS special attack or Threshold rotations, as the Berserk ability quite often reaches the maximum damage cap.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Limitless

  • High

  • Constitution

  • When active (for 6 seconds), threshold abilities can be cast with 15% adrenaline instead of 50% adrenaline.

  • Demon Slayer

  • Moderate

  • Constitution

  • When active (for 10 seconds), all damge dealt to Demons is increased by 15%. Is useful for slayer.

  • Dragon Slayer

  • Moderate

  • Constitution

  • When active (for 10 seconds), all damage dealt to Dragons is increased by 15%. Is useful for slayer, KDB, QBD and ED2.

  • Undead Slayer

  • Moderate

  • Constitution

  • When active (for 10 seconds), all damge dealt to Undead is increased by 15%. Is useful for slayer and ED3.

  • Codex Ultimatus (Dig Site)

    The Codex Ultimatus is obtained after completing the Dig Site quest and speaking to Terry Balando. It can only be claimed if the player has either 75 Attack, Ranged, Magic, or 91 Constitution to use one of the following abilities. All four abilities are unlocked at the same time. Beware, each tendril ability behaves slightly differently, and each should be used with caution. Consider pairing them with Soul Split or the Vampyrism Aura.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Blood Tendrils

  • Moderate

  • Melee

  • Blood Tendrils applies a bleed to both you and your target, with the damage heavily in your favour. 108-540% damage to target, 25-100%, damage to the user. Blood Tendrils is best used outside of Berserk, so the player doesn't reach the maximum damage cap.

  • Shadow Tendrils

  • Moderate

  • Ranged

  • Shadow Tendrils hits the player multiple times, before hitting the target for a single hit equal to double the damage the player took. On average, 274% damage to target, 137% damage to user. It should only be used alongside Death's Swiftness, as only the target damage is increased.

  • Smoke Tendrils

  • Moderate

  • Magic

  • Smoke Tendrils first hits the target, and then both the player and target for increasing amounts of damage. On average, 345% damage to target, up to 175% to user. It should only be used alongside Sunshine, as only the target damage is increased.

  • Ice Asylum

  • Moderate

  • Constitution

  • Places an AoE healing effect that heals yourself and nearby players.

  • God Wars Abilities

    The below abilities can be obtained as rare drops from General Graardor or Kree’arra in the God Wars Dungeon. Alternatively, they can be unlocked for 3,500 Reward Currency from Anima Islands.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Devotion

  • High

  • Defence

  • Makes protection prayers 100% effective/block all damage.

  • Sacrifice

  • Moderate

  • Constitution

  • Damages the target while healing you. This should always be used to finish off targets for a larger heal.

  • Transfigure

  • Low

  • Constitution

  • Use to heal back to full health in situations where moving isn’t required.

    This ability binds the player for 6 seconds.

  • Anima Islands Abilities

    Anima islands abilities are unlocked through the Anima Islands minigame. This list includes those that are exclusively obtained through the reward shop.

    In August 2019, Sigils were removed alongside the player Sigil slot, and turned into regular abilities.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Tuska's Wrath

  • High

  • Constitution

  • Deals extremely high damage to your active slayer task creature, usually resulting in an instant kill and therefore greatly speeding up tasks.

  • Dragonkin Laboratory Abilities

    The Dragonkin Laboratory ability codices upgrade several melee abilities adding additional effects. These codices can only be unlocked by defeating the three various dragon bosses. There are no tradable versions of these codices.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Greater Fury

  • Moderate

  • Melee

  • Converts regular Fury into a non-channeled version, dealing maximum damage.
    It is unlocked by defeating Verak Lith.

  • Greater Barge

  • Moderate

  • Melee

  • Allows Barge to be combined with vaious basic abilities, causing them to apply a bleed.
    It is unlocked by defeating Black Stone Dragon.

  • Greater Flurry

  • Moderate

  • Melee

  • Increases the damage of Flurry on single targets. All successful hits will reduce the cooldown of Berserk.
    It is unlocked by defeating Astellarn.

  • Additional Codices

    The codices below are low-priority one-off codices which don’t belong to any larger sets. They are generally nice to have and obtain where possible, however the abilities listed above are of much higher priority to unlock.

  • Ability

  • Unlock Priority

  • Type

  • Explanation

  • Double Surge

  • Moderate

  • Low

  • Allows the player to surge twice in a row. Can be created by combining 500 codex pages on the lectern on Anachronia, or purchased from the G.E.

  • Reprisal

  • Low

  • Constitution

  • The player stores damage recieved over 6 seconds, and is able to unleash it. The Reprisal Codex is expensive and niche, and has few uses. It can be obtained from Telos, or the G.E.