Weapon Switches

Introduction

Weapon switches are primarily used to temporarily apply a perk effect, and are often equipped before casting a specific ability.

Perks

The table below outlines a list of common perks used for switching effects.

  • Perk

  • Explanation/Use

  • Planted Feet

  • Arguably one of the most common and useful switches, the Flanking perk extends the duration of Sunshine and Death's Swiftness abilities. This allows players additional time for casting threshold abilities and dealing more damage. This perk does not work on the Berserk ability.

  • Flanking

  • Replaces the stun effect of some abilities with a damage boost: Backhand, Forceful Backhand, Impact, Deep Impact, Binding Shot and Tight Bindings.

  • Lunging

  • Increases the base damage of some bleed abilities with a base damage boost, such as Dismember.

  • Mobile

  • The mobile perk is used to reduce the cooldowns of some abilities at the cost of gaining no adrenaline. A weapon switch with mobile is commonly used before casting Bladed Dive.

  • Switches

    The table below outlines a number of items commonly used as switches, as well as the perks they are used for.

  • Weapon

  • Gizmo 1

  • Components

  • Cywir Wand

  • Aftershock 1

    Planted Feet

  • 3 Cywir

    2 Ilujankan

  • Shadow Glaive

  • Aftershock 1

    Planted Feet

  • 3 Cywir

    2 Ilujankan

  • Sunspear

  • Aftershock 1

    Planted Feet

  • 3 Cywir

    2 Ilujankan

  • T90 Off-hand
    (Dry / Asc / Seis)

  • Flanking 3

  • 5 Clockwork

  • Off-hand Drygore

  • Lunging 3

  • 5 Avernic

  • Enhanced Excalibur

  • Mobile

  • 5 Clockwork