Weapon Switches
Introduction
Weapon switches are primarily used to temporarily apply a perk effect, and are often equipped before casting a specific ability.
Perks
The table below outlines a list of common perks used for switching effects.
Perk
Explanation/Use
Planted Feet
Arguably one of the most common and useful switches, the Flanking perk extends the duration of Sunshine and Death's Swiftness abilities. This allows players additional time for casting threshold abilities and dealing more damage. This perk does not work on the Berserk ability.
Flanking
Replaces the stun effect of some abilities with a damage boost: Backhand, Forceful Backhand, Impact, Deep Impact, Binding Shot and Tight Bindings.
Lunging
Increases the base damage of some bleed abilities with a base damage boost, such as Dismember.
Mobile
The mobile perk is used to reduce the cooldowns of some abilities at the cost of gaining no adrenaline. A weapon switch with mobile is commonly used before casting Bladed Dive.
Switches
The table below outlines a number of items commonly used as switches, as well as the perks they are used for.
Weapon
Gizmo 1
Components
Cywir Wand
Aftershock 1
Planted Feet
3 Cywir
2 Ilujankan
Shadow Glaive
Aftershock 1
Planted Feet
3 Cywir
2 Ilujankan
Sunspear
Aftershock 1
Planted Feet
3 Cywir
2 Ilujankan
T90 Off-hand
(Dry / Asc / Seis)
Flanking 3
5 Clockwork
Off-hand Drygore
Lunging 3
5 Avernic
Enhanced Excalibur
Mobile
5 Clockwork