Ability Codices
Introduction
There are many powerful abilities that can be unlocked outside of the regular abilities which are unlocked through skill levels. These are commonly unlocked through boss drops and minigames. These abilities are hidden from the ability menus. When unlocked, they are added to the abilities pages, or replace older versions of abilities for the stronger version.
Mazcab Abilities
Mazcab abilities are the most important abilities to unlock. They are unlocked through the use of a Mazcab Ability Codex, which can be bought from the G.E or obtained by killing Beastmaster Durzag and Yakamaru. One codex is consumed to unlock one ability.
Ability
Unlock Priority
Type
Explanation
Corruption Shot
High
Ranged
A powerful ranged bleed attack.
Corruption Blast
High
Magic
A powerful magic bleed attack.
Onslaught
High
Constitution
An extremely powerful ability which channels a players adrenaline and then health into large amounts of damage, with a damage cap of 30,000.
Storm Shards
Shatter
Low
Constitution
Stacks damage onto a target, which is then triggered to deal the damage when activating the Shatter ability. These abilities are unlcoked with a single codex together.
Shattered Worlds Abilities
Shattered Worlds abilities are the second most important codex abilities to unlock. They can be obtained weekly through the Shattered Worlds challenges. Each Ability cost’s 63,000,000 Shattered Anima, while the Sigil abilities cost 90,000,000 Shattered Anima.
Ability
Unlock Priority
Type
Explanation
Greater Dazing Shot
Salt the Wound
High
Ranged
Upgrades Dazing Shot to apply puncture damage, which is then applied when the Salt the Wound threshold ability is activated. Greater Dazing Shot is unlocked when purchasing Salt the Wound.
Bladed Dive
High
Attack
The melee equivelant of Surge and Escape that also deals damage to a target.
Kuradal's Favour
Moderate
Constitution
When activated (for 30 seconds), all monsters killed in Kuradal's Dungeon will instantly respawn, but will not drop loot.
Aggression
Low
Defence
When active, up to 8 monsters in a 5 tile radius of the player will become aggressive and attack the player, helping make Slayer more AFK.
Slayer's Insight
Low
Constitution
When activated (for 30 seconds), all slayer XP is increased by 10%.
Player Crafted Codices
The Sigil abilities below are crafted by the player. Limitless is created by combining 2,000 Vital Sparks. The Slayer abilities are created through level 88 Invention, and require the blueprint(s) to be purchased for 100,000 Dungeoneering Tokens.
For the slayer abilities, they are best used during Sunshine and Death’s swiftness for ranged and magic. However, when used in melee they are best used alongside the ZGS special attack or Threshold rotations, as the Berserk ability quite often reaches the maximum damage cap.
Ability
Unlock Priority
Type
Explanation
Limitless
High
Constitution
When active (for 6 seconds), threshold abilities can be cast with 15% adrenaline instead of 50% adrenaline.
Demon Slayer
Moderate
Constitution
When active (for 10 seconds), all damge dealt to Demons is increased by 15%. Is useful for slayer.
Dragon Slayer
Moderate
Constitution
When active (for 10 seconds), all damage dealt to Dragons is increased by 15%. Is useful for slayer, KDB, QBD and ED2.
Undead Slayer
Moderate
Constitution
When active (for 10 seconds), all damge dealt to Undead is increased by 15%. Is useful for slayer and ED3.
Codex Ultimatus (Dig Site)
The Codex Ultimatus is obtained after completing the Dig Site quest and speaking to Terry Balando. It can only be claimed if the player has either 75 Attack, Ranged, Magic, or 91 Constitution to use one of the following abilities. All four abilities are unlocked at the same time. Beware, each tendril ability behaves slightly differently, and each should be used with caution. Consider pairing them with Soul Split or the Vampyrism Aura.
Ability
Unlock Priority
Type
Explanation
Blood Tendrils
Moderate
Melee
Blood Tendrils applies a bleed to both you and your target, with the damage heavily in your favour. 108-540% damage to target, 25-100%, damage to the user. Blood Tendrils is best used outside of Berserk, so the player doesn't reach the maximum damage cap.
Shadow Tendrils
Moderate
Ranged
Shadow Tendrils hits the player multiple times, before hitting the target for a single hit equal to double the damage the player took. On average, 274% damage to target, 137% damage to user. It should only be used alongside Death's Swiftness, as only the target damage is increased.
Smoke Tendrils
Moderate
Magic
Smoke Tendrils first hits the target, and then both the player and target for increasing amounts of damage. On average, 345% damage to target, up to 175% to user. It should only be used alongside Sunshine, as only the target damage is increased.
Ice Asylum
Moderate
Constitution
Places an AoE healing effect that heals yourself and nearby players.
God Wars Abilities
The below abilities can be obtained as rare drops from General Graardor or Kree’arra in the God Wars Dungeon. Alternatively, they can be unlocked for 3,500 Reward Currency from Anima Islands.
Ability
Unlock Priority
Type
Explanation
Devotion
High
Defence
Makes protection prayers 100% effective/block all damage.
Sacrifice
Moderate
Constitution
Damages the target while healing you. This should always be used to finish off targets for a larger heal.
Transfigure
Low
Constitution
Use to heal back to full health in situations where moving isn’t required.
This ability binds the player for 6 seconds.
Anima Islands Abilities
Anima islands abilities are unlocked through the Anima Islands minigame. This list includes those that are exclusively obtained through the reward shop.
In August 2019, Sigils were removed alongside the player Sigil slot, and turned into regular abilities.
Ability
Unlock Priority
Type
Explanation
Tuska's Wrath
High
Constitution
Deals extremely high damage to your active slayer task creature, usually resulting in an instant kill and therefore greatly speeding up tasks.
Dragonkin Laboratory Abilities
The Dragonkin Laboratory ability codices upgrade several melee abilities adding additional effects. These codices can only be unlocked by defeating the three various dragon bosses. There are no tradable versions of these codices.
Ability
Unlock Priority
Type
Explanation
Greater Fury
Moderate
Melee
Converts regular Fury into a non-channeled version, dealing maximum damage.
It is unlocked by defeating Verak Lith.
Greater Barge
Moderate
Melee
Allows Barge to be combined with vaious basic abilities, causing them to apply a bleed.
It is unlocked by defeating Black Stone Dragon.
Greater Flurry
Moderate
Melee
Increases the damage of Flurry on single targets. All successful hits will reduce the cooldown of Berserk.
It is unlocked by defeating Astellarn.
Additional Codices
The codices below are low-priority one-off codices which don’t belong to any larger sets. They are generally nice to have and obtain where possible, however the abilities listed above are of much higher priority to unlock.
Ability
Unlock Priority
Type
Explanation
Double Surge
Moderate
Low
Allows the player to surge twice in a row. Can be created by combining 500 codex pages on the lectern on Anachronia, or purchased from the G.E.
Reprisal
Low
Constitution
The player stores damage recieved over 6 seconds, and is able to unleash it. The Reprisal Codex is expensive and niche, and has few uses. It can be obtained from Telos, or the G.E.