Bar 5 - Style Specific Switches and Abilities

Introduction

The abilities listed in the table below are related to the bar 5 keybinds on the keybinds page. These ability bars are manually cast, with a setup specific to each combat style.

These bars make weapon switches easier, and give players access to the threshold and ultimate abilities they won’t commonly use. As a result these bars are mostly helpful to players that have multiple weapon switches, and could be combined into a single bar for those that only have a few.

  • Slot

  • Melee Bar

  • Ranged Bar

  • Magic Bar

  • 1

  • Lunging Weapon Switch

  • Planted Feet Weapon Switch

  • Planted Feet Weapon Switch

  • 2

  • Main Hand Weapon

  • Main Hand Weapon

  • Main Hand Weapon

  • 3

  • Off-hand Weapon

  • Off-hand Weapon

  • Off-hand Weapon

  • 4

  • Two-handed Weapon

  • Two-handed Weapon

  • Two-handed Weapon

  • 5

  • Statius's Warhammer

    Zaros Godsword

  • Seren Godbow

  • Guthix Staff

  • 6

  • Flanking Weapon Switch

  • Flanking Weapon Switch

  • Flanking Weapon Switch

  • 7

  • Noxious Scythe

  • Mechanised Chinchompa

  • Bash

  • 8

  • Destroy

  • Salt the Wound

  • Autocast Spell

  • 9

  • Greater Flurry

  • Incendiary Shot

  • Tsunami

  • 10

  • Slaughter

  • Deadshot

  • Metamorphosis

  • 11

  • Disruption Shield

  • Disruption Shield

  • Disruption Shield

  • 12

  • Vengeance Group

  • Vengeance Group

  • Vengeance Group

  • 13

  • Overpower

  • Utility Slot

  • Shield Dome

  • 14

  • Meteor Strike

  • Utility Slot

  • Spellbook Swap